XMREngine.sample
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Revision as of 15:15, 3 February 2015 by Admin (Talk | contribs) (Created page with "== SAMPLE SCRIPTS == Here are some sample scripts that show some XMREngine features. USE AT YOUR OWN RISK! :) http://www.dreamnation.net/kunta/scripts/blimpcontrol.lsl -...")
SAMPLE SCRIPTS
Here are some sample scripts that show some XMREngine features. USE AT YOUR OWN RISK! :)
http://www.dreamnation.net/kunta/scripts/blimpcontrol.lsl - controls a blimp, navigating across sim boundaries
http://www.dreamnation.net/kunta/scripts/blimppassseatctl.lsl - blimp passenger seats control, allows walking around deck
http://www.dreamnation.net/kunta/scripts/flight2.lsl - uses llSetVehicle...() and region_cross() event for vehicle crossing sim boundaries
http://www.dreamnation.net/kunta/scripts/horsecontrol_v1.1.0.lsl - horse control, region crossing handling more than one seated avatar includes example use of Timer class (from timer.lsl)
http://www.dreamnation.net/kunta/scripts/pirateshipctl.lsl - pirate ship controller (similar to blimp controller)
http://www.dreamnation.net/kunta/scripts/regioncrossevent.lsl - simpler (than flight2.lsl) use of llSetVehicle...() crossing sim boundary
http://www.dreamnation.net/kunta/scripts/rummyboard.lsl - rummy card game (lots of OOP usage and other language extensions) http://www.dreamnation.net/kunta/scripts/cardpanel.lsl - part of rummy card game (runs in all the card display prims and button prims)
http://www.dreamnation.net/kunta/scripts/sailboatctl.lsl - sailboat control script
http://www.dreamnation.net/kunta/scripts/timer.lsl - general timer class library, provides several independent timers in the script